Spell Reactor RE
DARK 3

Spell Reactor RE

  • ATK:
  • 1200

  • DEF:
  • 900

  • View:
  • 3210




Once per turn, when your opponent activates a Spell Card, you can destroy the Spell Card and inflict 800 damage to your opponent.




 
 
AI Power Analysis
Material bodyConfidence: Medium
55± 6/ 100
Power Score
Intrinsic 55
Deck 55

Spell Reactor RE — Power Evaluation

Final Score: 55 ± 6 · Confidence: Medium

  • Intrinsic: 55 · Deck: 55 · Meta: provisional
  • Primary role: Material body · Secondary: Combo enabler, Removal

Why it scores here

Spell Reactor RE earns its points mainly as a Level 3 DARK Machine body that converts into Synchro (Black Salvo), Fusion (Overload Fusion) and Reactor-trio plays, which is why it holds 3 copies in 15/15 sampled Machine decks. Its own effect is limited: it destroys an opponent's Spell Card but does not negate it, so against Normal and Quick-Play Spells the effect still resolves, leaving only a situational destroy plus 800 burn. Its low 1200 ATK and 900 DEF contribute nothing to the score. With zero recorded combo appearances, the rating rests on the body's material flexibility and consistent deck inclusion rather than on any demonstrated end-board output.

Axis scores

Axis Score Evidence
Accessibility 50 It is an archetype-less Level 3 body run at 3 copies in 15/15 decks, live on a Normal Summon when drawn but with no dedicated in-archetype searcher (observed).
Combo & Conversion 34 No combos_evidence appearances exist; on its own it is a single body that only contributes to Flying Fortress SKY FIRE when paired with Summon Reactor SK and Trap Reactor Y FI (inferred).
Resource Economy 45 Summoning it is roughly even: a body plus a small burn/destroy retrieval, but it generates no card advantage or GY refuel (verified).
Effect & Interaction 35 The once-per-turn trigger destroys an opponent's activated Spell but does not negate it, so it is soft, situational interaction tied to the opponent's Spell usage (verified).
Material Utility 65 Level 3 DARK Machine is clean material for Black Salvo Synchro, Overload Fusion and Machina plays, and it still functions as material when its effect is blanked (inferred).
Resilience & Flexibility 40 A single 1200-ATK body dies to any removal and its trigger is dead against monster/trap-centric opponents (verified).
Deck-Building Efficiency 62 It is a 3-of with no self-lock or garnet cost, and redundant copies are acceptable in Machine shells, though it only fits the Reactor/SKY FIRE and Machine-Synchro packages (observed).

Calculation

Weight profile: 0.7 Material body + 0.3 Combo enabler. Intrinsic ≈ 55, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 3 DARK Machine body that is clean material for Synchro, Fusion and Machina plays
  • Part of the Reactor triad enabling Flying Fortress SKY FIRE
  • Run at a consistent 3 copies across Cyber Dragon, Machina and Cyberdark shells
  • Reactive Spell destroy adds incidental burn (800) and light disruption against Continuous/Field/Equip Spells

Weaknesses

  • Effect destroys the Spell but does not negate it, so the activated Spell effect still resolves
  • Only triggers when the opponent activates a Spell Card, dead against monster/trap-centric decks
  • Weak 1200/900 statline that is trivially removed
  • No dedicated searcher or archetype, relies on raw draw or generic Machine support
  • SKY FIRE payoff depends on assembling three separate Reactor pieces

Counters / choke points

  • Any removal that kills the body before the opponent's Spell turn
  • Decks that play few or no Spell Cards
  • Quick-Play and Normal Spells whose effects resolve regardless of the destroy

Best use

Level 3 Machine material / Reactor combo piece. Decks: Cyber Dragon, Machina, Cyberdark, Flying Fortress SKY FIRE Reactor build. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: Once per turn, when the opponent activates a Spell Card, you can destroy it and inflict 800 damage.; It is a Level 3 DARK Machine with 1200 ATK / 900 DEF and no archetype.; No banlist token supplied; assumed unlimited (3 legal copies).
  • Observed: 15/15 decks run it in the Main Deck at an average of 3 copies (all decks at 3).; Archetype split: Cyber Dragon 53.3%, Machina 33.3%, Cyberdark 13.3%.; Trap Reactor Y FI and Summon Reactor SK co-occur in 100% of decks, indicating the Reactor triad package.; combos_evidence shows 0 appearances; guides_evidence shows 0 guides.
  • Inferred: The destroy does not negate, so against Normal/Quick-Play Spells the opposing effect still resolves.; As a Level 3 DARK Machine it serves as material for Black Salvo Synchro, Overload Fusion and Machina plays.; It is a component of the three-piece Flying Fortress SKY FIRE recipe alongside the other Reactors.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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